
As outlined below, slant drilling is a good way to fix this. Conversely, a lack of such clusters nullifies this perk as spread out buildings don't gain the important adjacency bonuses. For example: building a solar panel on a silicon tile will still cost the standard amount of silicon to build and will provide no benefit to the solar panels power production.Īs a result scientific players benefit greatly from large amounts of available raw resources arranged in adjacent groupings of 3-5. It should be noted that this bonus only applies to the resources used during the manufacturing of a resource, not in the building of the structure itself. Under ideal circumstances this means fewer tiles needed, lower costs, constantly profitable production and no supply shortages - for the same output as with other HQs. This benefit exists regardless of whether the raw resource is trace, low, medium, or high level, and there is no increase in production for being placed on higher deposit tiles. For example, if a Farm was placed on a water resource tile the farm will not require water to be purchased or subtracted from a player's inventory.
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Of the gameplay changes given to the scientific player, the one most notable to most players is the ability to build manufacturing buildings on top of raw resources for more efficient production.


Manufacturing Buildings can use raw resource deposits when placed on that tile (including water ice, dry ice, sulfur dioxide ice).
